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==Strategy==
 
==Strategy==
 
==Character Synergy==
 
==Character Synergy==
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Sunset is a board with an abundance of {{Encounter}} panels, totalling 25% of the board overall. While this will help Wins focused characters to consistently build up their Win count, the board is also split down the middle, leaving players heavily at the mercy of the 8 unpredictable {{Warp}} panels. With 4 of these on each side of the board, there is a good chance that hitting a warp panel that will leave the player on the same side of the board, which can make it difficult to chase down specific players, and can also make it hard to reach a {{Home}} panel if the player is unfortunate enough to become stranded on the opposite side.
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A number of characters can work around the troublesome warp panel issue, however. [[Islay]] is a strong combatant who's passive is somewhat mitigated by the number of encounter panels enabling her to more reliably win battles, and her hyper enables her to fight with players on the other half of the board, allowing her to secure Wins without having to leave her own side of the board. Similarly, though with greater risk, [[Sherry]] can attempt a similar move with her own hyper to claim wins from across the board who would otherwise be a great hassle to reach.
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Characters like [[Marc]] and [[Marc (Pilot)]] can also benefit from this map's layout, similarly capable of handling themselves with the large number of encounter panels, can also secure wins from the other side of the board without needing to rely on warp panels to chase, through the use of their own hypers. These are more reliable than initiating combat, and have no risk of drawback, guaranteeing safe wins against otherwise unreachable targets.
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In contrast to characters who can claim wins without needing to move from their space, it can be advantageous to do so, as it can allow the player to control the side of the board they're on more easily. [[Seagull]] and [[Marie Poppo]], for instance, can use their hypers to jump to another player, which allows them to move themselves to a player in a favourable position, allowing quick return to their own side of the board to get back to their own home space. Perhaps most effective of all though, [[Mira]] can use their hyper to mark their own side of the board, allowing them to freely roam the board without worry, knowing they'll be able to more reliably get back to their own side.
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==Trivia==
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*This field is based on Stage 5 of [[Flying Red Barrel]], and this field's background is based on the background used in that stage.
 
{{BoardsList}}
 
{{BoardsList}}
 
[[Category:Boards]]
 
[[Category:Boards]]

Revision as of 17:26, 16 June 2021

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Nanako

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Sunset is a playable field in 100% Orange Juice!, and is one of the 11 stages available from the start of 100% Orange Juice!’s release on Steam.

It is featured in the campaigns during Twilight of the Pilots.

Field
Sunset
Unlock Info
  • The board can be purchased in the shop for 3500Stars Icon after reaching level 20.
OR
Layout
A-Sunset
Panel Type # of Panels
Mass check0 Home 4
Mass bonus0 Bonus 16
Mass draw0 Draw 12
Mass drop0 Drop 6
Mass encount0 Encounter 16
Mass common0 Neutral 2
Mass warp0 Warp 8
Field Events
CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
MinelayerMinelayer
Every 3 Chapters, a Trap card (Dangerous Puddingicon Dangerous Pudding, Bad Puddingicon Bad Pudding, or Mimyuu's Hammericon Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.)
MiracleMiracle
Every 5 Chapters, all Mass bonus0 Bonus, Mass drop0 Drop, Mass draw0 Draw, Mass encount0 Encounter, Mass move0 Move, Mass warpmove0 Warp Move, Mass heal Heal panels, and Mass damage0 Damage panels will become Doublepanel Double panels accordingly. This effect lasts for the duration of the Chapter.

Strategy

Character Synergy

Sunset is a board with an abundance of Mass encount0 Encounter panels, totalling 25% of the board overall. While this will help Wins focused characters to consistently build up their Win count, the board is also split down the middle, leaving players heavily at the mercy of the 8 unpredictable Mass warp0 Warp panels. With 4 of these on each side of the board, there is a good chance that hitting a warp panel that will leave the player on the same side of the board, which can make it difficult to chase down specific players, and can also make it hard to reach a Mass check0 Home panel if the player is unfortunate enough to become stranded on the opposite side.

A number of characters can work around the troublesome warp panel issue, however. Islay is a strong combatant who's passive is somewhat mitigated by the number of encounter panels enabling her to more reliably win battles, and her hyper enables her to fight with players on the other half of the board, allowing her to secure Wins without having to leave her own side of the board. Similarly, though with greater risk, Sherry can attempt a similar move with her own hyper to claim wins from across the board who would otherwise be a great hassle to reach.

Characters like Marc and Marc (Pilot) can also benefit from this map's layout, similarly capable of handling themselves with the large number of encounter panels, can also secure wins from the other side of the board without needing to rely on warp panels to chase, through the use of their own hypers. These are more reliable than initiating combat, and have no risk of drawback, guaranteeing safe wins against otherwise unreachable targets.

In contrast to characters who can claim wins without needing to move from their space, it can be advantageous to do so, as it can allow the player to control the side of the board they're on more easily. Seagull and Marie Poppo, for instance, can use their hypers to jump to another player, which allows them to move themselves to a player in a favourable position, allowing quick return to their own side of the board to get back to their own home space. Perhaps most effective of all though, Mira can use their hyper to mark their own side of the board, allowing them to freely roam the board without worry, knowing they'll be able to more reliably get back to their own side.

Trivia

  • This field is based on Stage 5 of Flying Red Barrel, and this field's background is based on the background used in that stage.

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