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Swimming CoachSwimming Coach (Hyper difficulty)
Swimming Coach
Transparent.png
Swimming Coach (unit).png
Base Stats
HP
150
Attack
+2
Defense
+2
Evade
-1
Recovery
-
Basic Info
Voice Actor
[{{{link}}} {{{voice}}}]
Origin

Swimming Coach (スイミングコーチ Suimingukōchi) is a special super-powered boss only found in Co-op mode. It was originally introduced during the Pool Party event in Version 3.8.

Passives[]

Overview[]

Swimming Coach has the highest HP and the overall best stat line among all bosses. Unlike other bosses, however, Swimming Coach does not roam around the field, and will instead stay in the background and rely on its minions to attack the players.

Strategy[]

Most of Swimming Coach's level 2 and level 3 cards are dependent on the number of active minions, keeping their numbers low can greatly reduce their potential harm, especially for  Shock,  Zap, and  Tropical Cyclone. While  Metallic Monocoque and  Safe Journey can help resist the damage, trying to KO every single Goalpost is still recommended as doing so also reduces the damage from  Hustle,  Motivate, and  Moving the Goalpost.

Swimming Coach can amplify its minions in many ways. This can be dangerous as  Go Faster!,  Pace Up,  Encourage, and  Butterfly can stack with each other, greatly enhancing the damage output from Swimming Ringers and Balloon Jerks. Aside from bringing the necessary healing cards and defensive battle cards, players can also consider packing a few  Pet Snacks into the deck as it's a cheap and low-level card with a stackable effect.

Swimming Coach does not appear on the board as other bosses do, as a result, players can only fight against it in battle by stepping on  Boss panels or using certain cards, making it somewhat ineffective to deplete its HP solely through battles. However, Swimming Coach takes damage whenever it summons minions. As such, the players' best odds of winning is to KO every single minion as fast as possible, forcing Swimming Coach to summon new ones and take damage. Goalposts can only be damaged by attacks that deal exact 1 damage, therefore characters with a passive/Hyper capable of inflicting such damage like Iru are heavily favored for taking them out. And because they only have 1 HP, Kiriko can accumulate a huge amount of stars by KO'ing all Goalposts along with any other 1-HP minions with one  Final Surgery. Swimming Ringers and Balloon Jerks generally take a while to KO due to their better stat lines and higher HP, the players will usually need to weaken or KO them by dealing out-of-battle damage if they are too dangerous to be engaged in battle. Marc, Marc (Pilot), Suguri (46 Billion Years), and Fernet are all able to inflict heavy out-of-battle damage with their passives or Hypers. Tomomo in particular can deal extremely high damage to Swimming Coach and its minions as  Magical Massacre can easily wipe out all Swimming Ringers and/or Balloon Jerks if there are KO'd players on the field.

Summary[]

  • Minion-based boss, the player have to focus primarily on its minions.
  •  Home panels disappear on Chapter 40.
  • All panels except  Warp and  Warp Move will become  Boss panels by Chapter 40.
  • More  Boss panels every 2 chapters.

Swimming Coach's Playable Cards[]

Level 0 Cards

FloatFloat.png


Level 1 Cards

WhirlWhirl.png Bubble BathBubble Bath.png Entry FeeEntry Fee.png Gulp of WaterGulp of Water.png CoachingCoaching.png ConfiscateConfiscate.png


Level 2 Cards

ShockShock.png Go Faster!Go Faster!.png RespiteRespite.png Pace UpPace Up.png HustleHustle.png MotivateMotivate.png


Level 3 Cards

Tropical CycloneTropical Cyclone.png ButterflyButterfly.png ZapZap.png EncourageEncourage.png Moving the GoalpostMoving the Goalpost.png


Hypers

Goalpost (card)Goalpost (card).png Balloon Jerk (card)Balloon Jerk (card).png Swimming Ringer (card)Swimming Ringer (card).png Home Sweeper.pngHome Sweeper.png


Supplemental Cards

Goalpost (unit)Goalpost (unit).png Balloon Jerk (unit)Balloon Jerk (unit).png Swimming Ringer (unit)Swimming Ringer (unit).png

On the Field[]

Goalpost 00 00.png
HP ATK DEF EVD Wins
1 -1 -1 -1 1
Other Info
Never moves or evades. Can only be damaged by attacks that deal 1 damage.
Balloonjerk 00 00.png
HP ATK DEF EVD Wins
6 +3 +1 -1 3
Swimmingringer 00 00.png
HP ATK DEF EVD Wins
3 +1 +2 -2 2
Other Info
Gain -1 MOV.

On Encounter Panels[]

Chicken 00 00.png
HP ATK DEF EVD Wins
3 -1 -1 +1 1
Ball 00 00.png
HP ATK DEF EVD Wins
3 -1 +1 -1 1
Seagull 00 00.png
HP ATK DEF EVD Wins
3 +1 -1 -1 1


Extreme Difficulty

Beginner Town CO
Beginner Town CO.png
Fungus Cave CO
Fungus Cave CO.png
Practice Field CO
Practice Field CO.png
Dark Citadel CO
Dark Citadel CO.png


Hyper Difficulty
Whirlpool
Whirlpool.png

Poses

1 Icon.png Default
0 10000 00.png
Swimmingcoach 00 00.png
2 Icon.png Attack
0 10000 00.png
Swimmingcoach 00 01.png
3 Icon.png Damage
0 10000 00.png
Swimmingcoach 00 02.png
4 Icon.png Success
0 10000 00.png
Swimmingcoach 00 03.png
5 Icon.png Failure
0 10000 00.png
Swimmingcoach 00 04.png
6 Icon.png Dice Throw
0 10000 00.png
Swimmingcoach 00 05.png
7 Icon.png Default
0 10000 00.png
not found
8 Icon.png Attack
0 10000 00.png
not found
9 Icon.png Damage
0 10000 00.png
not found
10 Icon.png Success
0 10000 00.png
not found
11 Icon.png Failure
0 10000 00.png
not found
12 Icon.png Dice Throw
0 10000 00.png
not found

Poses

1 Icon.png Default
0 10000 00.png
Goalpost 00 00.png
2 Icon.png Attack
0 10000 00.png
Goalpost 00 01.png
3 Icon.png Damage
0 10000 00.png
Goalpost 00 02.png
4 Icon.png Success
0 10000 00.png
Goalpost 00 03.png
5 Icon.png Failure
0 10000 00.png
Goalpost 00 04.png
6 Icon.png Dice Throw
0 10000 00.png
Goalpost 00 05.png
7 Icon.png Default
0 10000 00.png
not found
8 Icon.png Attack
0 10000 00.png
not found
9 Icon.png Damage
0 10000 00.png
not found
10 Icon.png Success
0 10000 00.png
not found
11 Icon.png Failure
0 10000 00.png
not found
12 Icon.png Dice Throw
0 10000 00.png
not found

Poses

1 Icon.png Default
0 10000 00.png
Balloonjerk 00 00.png
2 Icon.png Attack
0 10000 00.png
Balloonjerk 00 01.png
3 Icon.png Damage
0 10000 00.png
Balloonjerk 00 02.png
4 Icon.png Success
0 10000 00.png
Balloonjerk 00 03.png
5 Icon.png Failure
0 10000 00.png
Balloonjerk 00 04.png
6 Icon.png Dice Throw
0 10000 00.png
Balloonjerk 00 05.png
7 Icon.png Default
0 10000 00.png
not found
8 Icon.png Attack
0 10000 00.png
not found
9 Icon.png Damage
0 10000 00.png
not found
10 Icon.png Success
0 10000 00.png
not found
11 Icon.png Failure
0 10000 00.png
not found
12 Icon.png Dice Throw
0 10000 00.png
not found

Poses

1 Icon.png Default
0 10000 00.png
Swimmingringer 00 00.png
2 Icon.png Attack
0 10000 00.png
Swimmingringer 00 01.png
3 Icon.png Damage
0 10000 00.png
Swimmingringer 00 02.png
4 Icon.png Success
0 10000 00.png
Swimmingringer 00 03.png
5 Icon.png Failure
0 10000 00.png
Swimmingringer 00 04.png
6 Icon.png Dice Throw
0 10000 00.png
Swimmingringer 00 05.png
7 Icon.png Default
0 10000 00.png
not found
8 Icon.png Attack
0 10000 00.png
not found
9 Icon.png Damage
0 10000 00.png
not found
10 Icon.png Success
0 10000 00.png
not found
11 Icon.png Failure
0 10000 00.png
not found
12 Icon.png Dice Throw
0 10000 00.png
not found

Trivia[]

  • Swimming Coach is the only permanent co-op boss not added in 2019.

Update History[]

100% Orange Juice Emoticon 100oj.png V3.8 (Hotfix 4)
  • Fixed players being able to select Hyper difficulty for Swimming Coach while Steam was not running.
  • Fixed new enemy cards being tagged as "Player" cards.
  • Added a unit card description for Goalpost.
  • Fixed  Tropical Cyclone marking warp panels.
  • Fixed  Moving the Goalpost ability dealing damage around the Boss panel.
  • Fixed Swimming Coach being able to be hit by  Full Speed Alicianrone.
  • Fixed Swimming Coach being affected by some card effects that involve board interactions.

100% Orange Juice Emoticon 100oj.png V3.8

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