If there is no Balloon Jerk, use Balloon Jerk.
If there are less than 2 Swimming Ringers, use Swimming Ringer.
Swimming Coach (スイミングコーチ Suimingukōchi) is a special super-powered boss only found in Co-op mode. It was originally introduced during the Pool Party event in Version 3.8.
Passives
- (Unlisted) Start the game with 0 stars.
- If there are less than 5 minions on the field, use every 2 chapters.
- If there is no minion on the field, use .
- If there are less than 2 minions on the field, use .
- (Hyper Difficulty) Cannot be damaged in battle.
Overview
Swimming Coach has the highest HP and the overall best stat line among all bosses. Unlike other bosses, however, Swimming Coach does not roam around the field, and will instead stay in the background and rely on its minions to attack the players.
Strategy
Most of Swimming Coach's level 2 and level 3 cards are dependent on the number of active minions, keeping their numbers low can greatly reduce their potential harm, especially for
, , and . While and can help resist the damage, trying to KO every single Goalpost is still recommended as doing so also reduces the damage from , , and .Swimming Coach can amplify its minions in many ways. This can be dangerous as
, , , and can stack with each other, greatly enhancing the damage output from Swimming Ringers and Balloon Jerks. Aside from bringing the necessary healing cards and defensive battle cards, players can also consider packing a few into the deck as it's a cheap and low-level card with a stackable effect.Swimming Coach does not appear on the board as other bosses do, as a result, players can only fight against it in battle by stepping on Boss panels or using certain cards, making it somewhat ineffective to deplete its HP solely through battles. However, Swimming Coach takes damage whenever it summons minions. As such, the players' best odds of winning is to KO every single minion as fast as possible, forcing Swimming Coach to summon new ones and take damage. Goalposts can only be damaged by attacks that deal exact 1 damage, therefore characters with a passive/Hyper capable of inflicting such damage like are heavily favored for taking them out. And because they only have 1 HP, can accumulate a huge amount of stars by KO'ing all Goalposts along with any other 1-HP minions with one . Swimming Ringers and Balloon Jerks generally take a while to KO due to their better stat lines and higher HP, the players will usually need to weaken or KO them by dealing out-of-battle damage if they are too dangerous to be engaged in battle. , , , and are all able to inflict heavy out-of-battle damage with their passives or Hypers. in particular can deal extremely high damage to Swimming Coach and its minions as can easily wipe out all Swimming Ringers and/or Balloon Jerks if there are KO'd players on the field.
Summary
- Minion-based boss, the player have to focus primarily on its minions.
- Home panels disappear on Chapter 40.
- All panels except Warp and Warp Move will become Boss panels by Chapter 40.
- More Boss panels every 2 chapters.
Update History
- Fixed players being able to select Hyper difficulty for Swimming Coach while Steam was not running.
- Fixed new enemy cards being tagged as "Player" cards.
- Added a unit card description for .
- Fixed marking warp panels.
- Fixed ability dealing damage around the Boss panel.
- Fixed Swimming Coach being able to be hit by .
- Fixed Swimming Coach being affected by some card effects that involve board interactions.
- Added to the game with the Pool Party event.
Swimming Coach's Playable Cards
On the Field
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On Encounter Panels
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Extreme Difficulty
Hyper Difficulty
Poses
Poses
Poses
Poses
Trivia
- Swimming Coach is the only permanent co-op boss not added in 2019.