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Swimming CoachSwimming Coach (Hyper difficulty)
Swimming Coach
Base Stats
HP
150
ATK
+2
DEF
+2
EVD
-1
REC
-
Passive
Every 2 chapters, use Goalpost.
If there is no Balloon Jerk, use Balloon Jerk.
If there are less than 2 Swimming Ringers, use Swimming Ringer.
Basic Info
Origin
Yulay Devlet
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Theme

Swimming Coach (スイミングコーチ Suimingukōchi) is a special super-powered boss only found in Co-op mode. It was originally introduced during the Pool Party event in Version 3.8.

Passives

Overview

Swimming Coach has the highest HP and the overall best stat line among all bosses. Unlike other bosses, however, Swimming Coach does not roam around the field, and will instead stay in the background and rely on its minions to attack the players.

Strategy

Most of Swimming Coach's level 2 and level 3 cards are dependent on the number of active minions, keeping their numbers low can greatly reduce their potential harm, especially for  Shock,  Zap, and  Tropical Cyclone. While  Metallic Monocoque and  Safe Journey can help resist the damage, trying to KO every single Goalpost is still recommended as doing so also reduces the damage from  Hustle,  Motivate, and  Moving the Goalpost.

Swimming Coach can amplify its minions in many ways. This can be dangerous as  Go Faster!,  Pace Up,  Encourage, and  Butterfly can stack with each other, greatly enhancing the damage output from Swimming Ringers and Balloon Jerks. Aside from bringing the necessary healing cards and defensive battle cards, players can also consider packing a few  Pet Snacks into the deck as it's a cheap and low-level card with a stackable effect.

Swimming Coach does not appear on the board as other bosses do, as a result, players can only fight against it in battle by stepping on  Boss panels or using certain cards, making it somewhat ineffective to deplete its HP solely through battles. However, Swimming Coach takes damage whenever it summons minions. As such, the players' best odds of winning is to KO every single minion as fast as possible, forcing Swimming Coach to summon new ones and take damage. Goalposts can only be damaged by attacks that deal exact 1 damage, therefore characters with a passive/Hyper capable of inflicting such damage like Iru are heavily favored for taking them out. And because they only have 1 HP, Kiriko can accumulate a huge amount of stars by KO'ing all Goalposts along with any other 1-HP minions with one  Final Surgery. Swimming Ringers and Balloon Jerks generally take a while to KO due to their better stat lines and higher HP, the players will usually need to weaken or KO them by dealing out-of-battle damage if they are too dangerous to be engaged in battle. Marc, Marc (Pilot), Suguri (46 Billion Years), and Fernet are all able to inflict heavy out-of-battle damage with their passives or Hypers. Tomomo in particular can deal extremely high damage to Swimming Coach and its minions as  Magical Massacre can easily wipe out all Swimming Ringers and/or Balloon Jerks if there are KO'd players on the field.

Summary

  • Minion-based boss, the player have to focus primarily on its minions.
  •  Home panels disappear on Chapter 40.
  • All panels except  Warp and  Warp Move will become  Boss panels by Chapter 40.
  • More  Boss panels every 2 chapters.

Update History

 V3.8 (Hotfix 4)
  • Fixed players being able to select Hyper difficulty for Swimming Coach while Steam was not running.
  • Fixed new enemy cards being tagged as "Player" cards.
  • Added a unit card description for Goalpost.
  • Fixed  Tropical Cyclone marking warp panels.
  • Fixed  Moving the Goalpost ability dealing damage around the Boss panel.
  • Fixed Swimming Coach being able to be hit by  Full Speed Alicianrone.
  • Fixed Swimming Coach being affected by some card effects that involve board interactions.

 V3.8

Swimming Coach's Playable Cards

Level 0 Cards

Float


Level 1 Cards

Whirl Bubble Bath Entry Fee Gulp of Water Coaching Confiscate


Level 2 Cards

Shock Go Faster! Respite Pace Up Hustle Motivate


Level 3 Cards

Tropical Cyclone Butterfly Zap Encourage Moving the Goalpost


Hypers

Goalpost (card) Balloon Jerk (card) Swimming Ringer (card)


Minions and Encounters

Goalpost (unit) Balloon Jerk (unit) Swimming Ringer (unit) Chicken (Enemy) (unit) Robo Ball (Enemy) (unit) Seagull (Enemy) (unit)

On the Field

Goalpost
HP ATK DEF EVD Wins
1 -1 -1 -1 1
Other Info
Never moves or evades. Can only be damaged by attacks that deal 1 damage.
Balloon Jerk
HP ATK DEF EVD Wins
6 +3 +1 -1 3
Swimming Ringer
HP ATK DEF EVD Wins
3 +1 +2 -2 2
Other Info
Gain -1 MOV.

On Encounter Panels

Chicken
HP ATK DEF EVD Wins
3 -1 -1 +1 1
Robo Ball
HP ATK DEF EVD Wins
3 -1 +1 -1 1
Seagull
HP ATK DEF EVD Wins
3 +1 -1 -1 1


Extreme Difficulty

Beginner Town CO
Fungus Cave CO
Practice Field CO
Dark Citadel CO


Hyper Difficulty
Whirlpool

Poses

Default
Attack
Damage
Success
Failure
Dice Throw
Default
not found
Attack
not found
Damage
not found
Success
not found
Failure
not found
Dice Throw
not found

Poses

Default
Attack
Damage
Success
Failure
Dice Throw
Default
not found
Attack
not found
Damage
not found
Success
not found
Failure
not found
Dice Throw
not found

Poses

Default
Attack
Damage
Success
Failure
Dice Throw
Default
not found
Attack
not found
Damage
not found
Success
not found
Failure
not found
Dice Throw
not found

Poses

Default
Attack
Damage
Success
Failure
Dice Throw
Default
not found
Attack
not found
Damage
not found
Success
not found
Failure
not found
Dice Throw
not found

Trivia

  • Swimming Coach is the only permanent co-op boss not added in 2019.