Playstyle[]
Tetoratta is an interesting defensive character, possessing a slightly boosted statline with lowered REC and increased EVD as well as a passive to prevent triggering Encounter panels. These traits make Teotoratta excellent at staying safe early game. Teotoratta should simply aim to gain as many stars as possible supplemented with cards to assist her survival. Teotoratta falls off when the boss is summoned as she lacks DEF or another tool such as similarly statted 's to prevent losing stars to the Boss as well as player combat being more frequent late game. Unfortunately, due to her early game presence only being a little above average and lacking any tools to make up for her more flat statline late game, many characters can do what she wants to do better.
Tips[]
- Playing As Teotoratta
- Due to lacking a comeback factor aside from getting lucky combat rolls, it is imperative Teotoratta maintains being a contender for the lead. It's often difficult to come back from a late game KO. This often means Teotoratta should hyperfocus on Bonus panels in order to have a greater chance to have the lead. Because she lacks specific tools against the boss, she can consider choosing to avoid leveling up to norma 4 if she would be the first to do so to delay summoning the boss. Especially on small maps where she has an increased chance to randomly roll onto another home and a shorter distance needed to reach her home. This is especially true if choosing to delay her level up also gives
- Boss. and are musts in order to discourage player combat. and also are musts due to Teotoratta's statline being flat aside from a small EVD boost as well as these cards being very effective against the
- can keep Teotoratta's HP up ann due to her defensive nature, she doesn't mind if other players are healed in the process and benefits from it healing her even if she is not the user.
- Due to cards assisting her survive late game can be used to draw more cards.
- Teotoratta can consider decking to further protect against the boss, however due to the cards versatility will often help every player about equally, resulting in little change in winrate overall.
- seems like a must-deck with perfect synergy at first glance, however due to its low effect and only working pre-boss, it rarely will contribute towards Teotoratta winning the game even in the event she gets hold of
- Due to her hyper often being lackluster and effectively becoming useless when someone hits norma 4, is an option to try and gain a better hyper.
- Playing Against Teotoratta
- Encounter mook, which could turn the tides if Sherry has enough stars and you have ; however, overall Sherry has a stronger presence on the board in most respects. does a lot of what Teotoratta does better due to her better statline, performing better against the boss especially in combination with , which Teotoratta is incentivized to pack, and Teotoratta's inability to use and against Sherry if she chooses to start combat with her. Sherry does need to worry about and is a little more likely to die to an
- Card control such as and can take away cards that help her survive late game.
Recommended Cards[]
Standard | Recommended | Viable |
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Counter Cards[]
Recommended | Viable |
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