Tomomo (トモモ Tomomo) is one of the unlockable characters and the main antagonist of 100% Orange Juice!, featured as the final obstacle to overcome at the end of every Campaign. She has two different forms, which differ depending on whether she is being played in a singleplayer game or an online game. Unlike other dual-characters, her two forms are identical in all aspects other than base stats, and they cannot be switched between in the middle of a game.
Passives
Tomomo
None.
Tomomo (Softened)
None.
Notes
- Although Softened Tomomo's unit card contains passive text, it is simply an indication of her different base stats in Softened form and is not truly a passive.
Overview
As to be expected from a final boss, Tomomo features one of the most powerful ATK stats providing her with a massive combat advantage. Her main weaknesses lie in her increased REC stat and less than powerful Hyper which can effectively slow her down.
Tomomo takes on her normal form in singleplayer games and Campaign episodes. In this state, Tomomo has intentionally overpowered stats compared to other characters, boasting one of the highest ATK stats along with above average HP and EVD. With no glaring weaknesses, Tomomo can play for either stars or wins without much fear of being KO'd except in unlucky scenarios.
As a result of her overtuned stats in normal form, Tomomo has the "Softened" form in multiplayer, which reduces her stats for balance. While Tomomo retains her ATK advantage, her EVD is lowered from +1 to 0, and her HP is lowered from 6 to 4. This greatly reduces Tomomo's survivability, as although she has the advantage of having no decreased DEF or EVD stats, her lower than average HP makes her fairly fragile if she rolls poorly, which creates a bad combination with her increased REC stat.
Summary
- Pros
- +One of the best ATK stats in game
- +No negative DEF or EVD stats
- +High HP and EVD in Normal form
- Cons
- -Increased REC makes combat slightly more risky
- -Situational Hyper
- -Below average HP in Softened form
Update History
- Adjusted Magical Massacre's description to specify "other units" instead of "enemies" (effect remains the same).
- Fixed an issue with Tomomo games not being counted.
- Fixed an issue with Tomomo hair 1 unlock.
- Mercenaries are now affected with the following cards: Dinner, Magical Massacre, Super All Out Mode, Sealed Guardian, Indiscriminate Fire Support, Blazing!, Magical Inferno, Big Bang Bell.
- Fixed issue with Tomomo's staff showing on top of RPG costume and glasses.
- Changed 's card cost to 20 stars (down from 40).
- Fixed Tomomo not having a visible unit card graphic online.
- Fixed some of Tomomo's special battle voice lines not playing.
- Fixed Softened Tomomo pouting and refusing to speak in multiplayer.
- Fixed Tomomo not being visible when KO'd while wearing both the Christmas Outfit and Pumpkin Head.
- revive roll stacks are no longer consumed if player has a guaranteed revive like / / 's combat revive.
- Tomomo's hyper card now adds a stock effect that reduces her next Revive roll by one for each enemy KO'd.
- Slightly increased the volume of Tomomo's BGM.
- Tomomo's now also affects units who currently have higher than maximum HP (rule clarification, no change to description).
- Increased Tomomo's BGM volume slightly.
- Tomomo has been lonely. Option to allow Tomomo has been removed from multiplayer lobbies.
- Instead, Tomomo has applied the following effect to herself during multiplayer games: "Softened: Tomomo is playing with friends and has lowered her attributes." Lowers her HP from 6 to 4 and Evasion from 1 to 0.
- Slightly lowered Tomomo's BGM volume.
- Adjusted some colors in 's and Tomomo's animations
- Added to the game.