Tomomo (Casual & Sweet Eater)/Hyper
Effect[edit | edit source]
Tomomo (Casual & Sweet Eater) has two Hypers, with one belonging to Tomomo (Casual) and one belonging to Tomomo (Sweet Eater). These Hypers will transform into each other depending on certain criteria.
When used, this card has varying effects depending on the character that uses it.
- When this card is used by Tomomo (Casual), the player will transform into Tomomo (Sweet Eater) and fully restore HP.
- When this card is used by any character other than Tomomo (Casual), this card will be discarded.
Strategy[edit | edit source]
While Miracle Red Bean Ice Cream is not a particularly powerful card in its own right, its ability to transform Tomomo (Casual) into Tomomo (Sweet Eater) usually makes it incredibly central to her general gameplan. It can often be detrimental to draw too early, as Tomomo (Casual)'s poor HP makes her fairly easy to KO in battle in order to forcibly discard her Hyper before she can use it. Due to this, it can be effective to avoidpanels until Norma 3 to avoid becoming a target. Once the Hyper is drawn, it is generally a good idea to use it immediately to avoid losing the card, but it can occasionally be worth waiting a chapter or two to take damage from a Bomber or Air Raid field event before healing the damage upon transforming. is useful for all characters with powerful Hypers, but Tomomo (Casual) in particular can hold onto it to draw Hypers without making herself a target. can also be used to avoid battles that could thwart Tomomo (Casual)'s transformation. can be used to transform early at Norma 2, though the 35 star cost still makes this difficult.
Magical Revenge is a powerful but risky Hyper; the damage it can deal and the wins it can grant can be game-changing, but Tomomo (Sweet Eater) does not particularly like being at the low HP required to make use of it, so the Hyper is somewhat of a double-edged sword. One potential use is to use it to try and weaken a target before attacking them - this makes it more likely for Tomomo (Sweet Eater) to KO her target without getting counterattacked, but the random target selection of the Hyper makes it inconsistent in this regard. The Hyper can also be useful if Tomomo (Sweet Eater) is getting bullied by another player; it's likely that both players will be left at low HP from a single encounter, making it more likely for the Hyper to KO her attacker before they can attack again. This can buy her enough time to heal or complete a norma. In any case, as Tomomo (Sweet Eater) discards her hand upon KO, there's little reason to hold off using the Hyper in such situations.and can be useful for bringing opponents to 1 HP where Magical Revenge only needs to hit once to score a KO, though the latter puts Tomomo (Sweet Eater) at risk of a KO herself. will restore all missing HP when Magical Revenge is used, but Tomomo (Sweet Eater) should generally avoid cards that deal self damage as she is put in a highly disadvantageous state if KO'd.