100% Orange Juice Wiki

Tips[]

Playing As Tomomo (Casual)
  • Casual's Hyper is one of the most powerful Hypers in the game. Early on it is the only way to get beyond her lackluster stats with its ATK boost. The player should focus on drawing cards first and foremost in the early game.
  • Using cards like  Nice Present and  Passionate Research make Casual's early game much more bearable.
  • Battles should generally be avoided, especially if not holding a Hyper due to native -1 ATK.
  • Cards such as  Tactical Retreat and  Rbits are incredibly valuable at blocking off potential early game assaults, while Casual's above average EVD helps against lower rolls and most early encounters. While they can also counter Sweet Eater's onslaught in the late game, they will also additionally help her not lose as much HP, which is crucial when trying to maintain the transformation, as neutral DEF and EVD is not as spectacular for surviving constant assaults as one might think.
Playing As Tomomo (Sweet Eater)
  • After level 3, Tomomo's Hyper becomes an insane transformation, along with a full heal, 4 additional points of ATK, and a new Hyper card that acts as a less predictable Air RaidAir Raid
    Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
    based on health she is missing. Depending on the state of the game and the player's preference, Sweet Eater can either hunt people down for wins or farm stars with an imposing statline to both hound loaded opponents and discourage attacks from others.
  • Despite these massive changes, Sweet Eater is still left decently vulnerable due to the punishing circumstances if she suffers KO, as well as a lack of defensive boosts. Because of this, defensive cards like  Rbits can help tackle other offensive characters like Star Breaker or Yuki.
  • Any card to get you into more battles or increase your chances of scoring a KO during one is a huge asset while controlling Sweet Eater. This includes mostly any offensive battle card, though opponents can gain these cards as well—Casual usually struggles to survive the likes of attacks boosted by  I'm on Fire!,  Accel Hyper, or  Big Magnum.
Playing Against Tomomo (Casual)
  • Hound her with battles nonstop, as her stats in this form are lackluster.
  • Card shuffle and discard effects such as  Scrambled Eve or  Flamethrower can be useful if Tomomo has a hyper in hand.
  •  Mimic is an powerful choice that allows other characters to gain  Miracle Red Bean Ice Cream, giving them a deadly ATK bonus that lasts until the Hyper is discarded. It is especially effective if an offensive character uses it, as they will be able to reliably KO even Tomomo's Sweet Eater form.
Playing Against Tomomo (Sweet Eater)
  • Out of battle KOs return Tomomo (Sweet Eater) to Tomomo (Casual). This includes cards such as  Gamble! and  Long-Distance Shot. Ironically, she is especially prone to her vanilla self's  Magical Massacre, as the transformation to Sweet Eater also resets her to full HP.
  • Neutral DEF and EVD leaves her somewhat vulnerable to opportunistic attacks from bullies and loaded attack rolls via cards such as  Big Magnum and  Accel Hyper, especially if she's lost some HP beforehand.
  • KO'ing her empties her hand, reverts her to Casual form, and likely sidelines her for several turns due to 6 REC as Sweet Eater.

Recommended Cards[]

Standard Recommended Viable

 Passionate Research
 Tactical Retreat
 Quick Restoration
 Sealed Guardian
 Rbits
 Nice Present
 Pudding
 Extend

 Gentleman's Battle
 Price of Power
 Forced Revival
 We Are Waruda
 Super All-Out Mode
 Holy Night
 Dash!
 President's Privilege

 Lucky Sevens
 Sink or Swim
 Assault
 Lost Child
 Rainbow-Colored Circle
 Saki's Cookie
 Stiff Crystal
 I Wanna See You

Counter Cards[]

Recommended Viable

 Flamethrower
 Present Thief
 Brutal Prank
 Gift Exchange
 Scrambled Eve
 Shield Counter

 Bad Pudding
 Mimic
 Reverse Attribute Field
 Poppoformation
 Long-Distance Shot
 Indiscriminate Fire Support