After fighting Arnelle's group to be the first to reach the lakeside shrine with its rumored treasure, Ellie and Lulu make it inside with their companions, only for a triggered trap to plunge them all into its depths. What awaits them in the darkness...?
Overview[ | ]
Treasure Tails is a sequel event to the Path to Secrets event. It features a modified ruleset of the classic Bounty Hunt Mode which heavily focuses on , including the addition of new special types of Mousse. Players can progress in the event by defeating as many Mousse as possible.
Rule Changes[ | ]
The Treasure Tails event features a heavily altered version of Bounty Hunt Mode, which can be activated by toggling the Seasonal Event setting to On when setting up a Bounty Hunt game. The baseline rules of Bounty Hunt are used as a base, before applying a large number of additional rules and alterations to the mode.
- Two new monsters exclusive to this event have been added: and .
- , Key Lime Mousse, and Strawberry Mousse are the only monsters and bounties that will appear.
- is replaced with a new invader, .
- When turning in a Quest contract, players will fight a 2 HP Mousse in a Bounty Battle instead of automatically receiving the 2 Fame.
- +1 additional permanent hand size, for +2 hand size total. Unlike most effects that increase hand size, this is not capped at 5.
- All shop prices are lowered by 50%.
- Fame norma requirements are drastically lowered, now being equal to the Wins norma requirements of Normal Mode.
Level | Fame |
---|---|
1☆ | 1 |
2☆ | 2 |
3☆ | 5 |
4☆ | 9 |
5☆ | 14 |
6☆ | Win |
In addition, a small amount of changes from the first Bounty Hunt beta are also enabled (only in the event mode).
- Passing a quest location while having duplicates of the same quest contract now only grants one item instead of as many copies as contracts.
- The invader will now appear whenever a player reaches Norma 3.
- Fixed more than 1 of the same contract being offered within the same selection.
This event features the two new Mousse variants: Key Lime Mousse and Strawberry Mousse. These are higher difficulty variants of Mousse, having higher stats and fame rewards, but otherwise being identical
HP | ATK | DEF | EVD | Fame | |
---|---|---|---|---|---|
7 | -1 | -1 | -1 | 2 | |
Other Info | |||||
Mousse will take your Lvl x stars everytime it damages you. |
HP | ATK | DEF | EVD | Fame | |
---|---|---|---|---|---|
7 | ±0 | ±0 | ±0 | 3 | |
Other Info | |||||
Key Lime Mousse will take your Lvl x stars everytime it damages you. |
Once any player reaches Norma 3, Dark Chocolate Mousse will spawn on a random panel. This invader replaces the usual
.Dark Chocolate Mousse's mechanics are heavily based off of The Harbinger's, but with a number of distinguishing changes.
- Base stats are identical to that of Mousse.
- Does not auto-challenge other units when passing by them.
- Warps to a random panel after finishing a battle.
- Inflicts IOU in place of Doom. This steals Level x10 stars when activated, instead of causing instant KO.
- Soul Eater and Awakened Soul Eater are renamed to Star Eater and Awakened Star Eater, but otherwise have the same effects.
HP | ATK | DEF | EVD | Fame | |
---|---|---|---|---|---|
7 | -1 | -1 | -1 | 2 | |
Other Info | |||||
Cannot be damaged or KO'd outside of battle. If the opponent is defeated in battle, steal 1 fame, gain a stack of Star Eater and heal 1 HP if not Awakened. Give 2 fame + stolen fame when KO'd. After battle, warp to a random panel. |
Event progress is accumulated based on the amount of Mousse you defeat. Mousse, Key Lime Mousse, and Strawberry Mousse add +1 to the tally when defeated, while defeating Dark Chocolate Mousse gives +3. Defeating Mousse bounties in standard Bounty Hunt Mode without the event enabled also counts toward this tally.
Upon finishing a game, your total earned score from all your Mousse defeats will be taken and added to your counter. Mousse points for the event goal can be earned in either singleplayer or online play. However, there will be a penalty if the player pressed shift or control during a singleplayer game.
The player's progression is monitored by the KO'd Mousse on the main menu of the game, which lists the total amount of earned Mousse points.
Event Rewards[ | ]
Name | Status | Unlock Method |
---|---|---|
Treasure Tails intro cutscene | New | Open the game. |
Treasure Tails ending cutscene, artwork, and plate backgrounds | New | Reach 50 Mousse points. |
White Chocolate color | New | |
Torii Gate Plate Border | New | |
Dark Hairpin | New | |
Flower Crown | New |
Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/5 in the event pop-up). These bonus items can be earned in all game modes, but have an increased chance of dropping in Bounty Hunt Mode.
Name | Status | Unlock Method |
---|---|---|
RPG Costume (Chicken) | New | Random Drop. |
RPG Costume (Store Manager) | New | Random Drop. |
RPG Costume (Star Breaker) | New | Random Drop. |
RPG Costume (Aru (Scramble)) | New | Random Drop. |
RPG Costume (Arnelle) | New | Random Drop. |
There are some cosmetics with specific unlock requirements, separate from the event goal and random drop table.
Name | Status | Unlock Method |
---|---|---|
Sunglasses | New / Returning | Received for the currently played character upon finishing a game in Bounty Hunt Mode (singleplayer or online). Received for a random character if sunglasses for the currently played character are already owned. |
unit card (binder collectible) | New | Defeat a Key Lime Mousse. |
unit card (binder collectible) | New | Defeat a Strawberry Mousse. |
unit card (binder collectible) | New | Defeat Dark Chocolate Mousse. |
Dark Chocolate color | New | Defeat Dark Chocolate Mousse as Mousse Poppo. |
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