100% Orange Juice Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
To do
Admin noticeboard
Useful Pages
Mechanics
Characters
Cards
Fields
Campaigns
Events
Collectibles
Other
Achievements
DLC
Soundtrack
Version History
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
100% Orange Juice Wiki
2,354
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
To do
Admin noticeboard
Useful Pages
Mechanics
Characters
Cards
Fields
Campaigns
Events
Collectibles
Other
Achievements
DLC
Soundtrack
Version History
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Tsih/Hyper
Back to page
Edit
VisualEditor
History
Talk (3)
Edit Page
Tsih/Hyper
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{HyperCard | name = Stealth On | effect = Effect Duration: 3 chapters.<br>Cannot be challenged to battle, or targeted by Boost cards by other players.<br>Do not trigger Encounter or Boss panels.<br>Effect expires on entering battle.<br>Gain +2 ATK when entering battle. | type = Boost | level = 2 | cost = 10 | illustrator = Hono | flavor = "Look at me vanish!" ―Tsih }} ==Effect== Tsih's Hyper is '''Stealth On'''. When used, the player becomes unable to be challenged by other units when they are met on the field. In addition, the player becomes unable to be targeted by [[:Category:Cards that target|Boost cards that bring up a prompt to select a unit]]. This effect lasts for 3 chapters, or until the player enters a battle. If the player enters a battle during this effect, they will gain +2 ATK during that battle. ==Notes== *The following Boost cards cannot be used against the player while under the effects of Stealth On: <center> {|class="tablecolor" style="width:40%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:left; color:black;" ! style="text-align:center;"|Standard Cards ! style="text-align:center;"|Hyper Cards |- class="wikitheme wikitheme-text" |style="vertical-align:top; font-size: 13px;" |{{Ci|Gentleman's Battle}}<br>{{Ci|Long-Distance Shot}}<br>{{Ci|Mio's Christmas Cake}}<br>{{Ci|Mio's False Cake}}<br>{{Ci|Mimic}}<br>{{Ci|Path Blockers}} |style="vertical-align:top; font-size: 13px;" |{{Ci|Angel Hand}}<br>{{Ci|Big Rocket Cannon}}<br>{{Ci|Jonathan Rush}}<br>{{Ci|Raging Madness}}<br>{{Ci|Rival}}<br>{{Ci|Rocket Cannon}}<br>{{Ci|Ubiquitous}}<br>{{Ci|Witch's Hair Lock}}<br>{{Ci|x16 Big Rocket}} |}</center>{{spacer}} *The player is still able to select themself with Boost cards that allows self-targeting, such as Witch's Hair Lock. ==Strategy== '''Stealth On''' is a unique Hyper that provides the player with both a shield and a potentially lethal weapon. For a cheap price, the player can create a 3-chapter barrier that, while active, prevents them from being challenged to a battle when another player passes. As to be expected, this can be particularly helpful in cementing victory or temporarily warding off pursuing opponents. The Hyper also prevents the player from being targeted by Boost cards that select a specific character to target, which can be particularly useful against some Hypers. However, the card's second effect is perhaps its most powerful. An extra +2 ATK in battle can have a substantial effect on the outcome. Likewise, the Hyper's stealth effect may cause a pursuing opponent to pass the player, allowing the player to attack them with the stat boost. Given that Tsih can already gain +2 ATK from holding a Gift card, pairing the Hyper with her passive will give Tsih a massive gain of +4 ATK during the next battle that can often easily overpower opponents. However, like any Hyper, Stealth On carries a few key downsides that greatly weaken its usefulness. Similar to {{Ci|Solid Witch}}, there are numerous holes in the shield generated by the Hyper, mainly those which are a result of indirect effects. While opponents cannot enter combat with the player by challenging them on the field, they can enter it indirectly through certain card effects. Cards such as {{Ci|Invasion}}, {{Ci|Whimsical Windmill}}, and {{Ci|Assault}} among others will still result in combat. Likewise, Boost cards that target players but do not bring up a prompt to select an opponent will still work when the Hyper is active. Thus, cards such as {{Ci|Ambush}}, {{Ci|Treasure Thief}}, and {{Ci|Flip Out}} will still work. Likewise, Boost-type Hyper cards that affect other units without targeting them, such as {{Ci|Blazing!}} or {{Ci|Special Stage}} will still occur.
Summary:
Please note that all contributions to the 100% Orange Juice Wiki are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Ci
(
view source
)
Template:HyperCard
(
view source
)
Template:Spacer
(
view source
)
Follow on IG
TikTok
Join Fan Lab