User:Jaspersprite/sandbox9
Cards are a major mechanic used during a game of 100% Orange Juice!. After being drawn from the center deck, they can be used to cause certain effects both on the field and in battle. There are multiple types of cards of different rarities, each featuring art by different illustrators. Each playable character has a limit to how many cards can be held in their hand. The standard limit is 3 cards, but this can vary by character. While characters are able to hold cards over their maximum, any character with excess cards at the end of their turn must then discard enough to bring them back to their hand maximum. The hard maximum number of cards one can hold at a time is 10 cards.
Standard Cards[edit | edit source]
Standard cards are cards which each player uses to build a deck before the start of a game, and can be bought from the Shop using Stars.
Hyper Cards[edit | edit source]
Hyper Cards are special cards which vary between characters. Eight "blank" Hyper cards are included in the deck at the beginning of the game that, when drawn by a player, will turn into the Hyper card of the character who drew it. Hyper cards are unlocked along with the corresponding character.
Random Hyper cards can also be obtained from the
card, and the and field events. These can be any Hyper in the game, barring Hypers that can't be normally obtained (like ).Seasonal Event Cards[edit | edit source]
Seasonal Event cards are cards which are used in games as part of a seasonal event. These cards can only be obtained for the binder during their respective event.
Card | Name | Event | Level | Cost | Type |
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Chocolate for the Sweet Gods | 1 ☆ | 0 ★ | Gift / Battle | |
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Beach Party | 5 ☆ | 20 ★ | Battle | |
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Beach Party | 5 ☆ | 10 ★ | Event | |
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Beach Party | 5 ☆ | 20 ★ | Boost | |
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Beach Party | 5 ☆ | 20 ★ | Battle | |
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Santa Scramble | 2 ☆ | 10 ★ | Battle | |
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Santa Scramble | 3 ☆ | 10 ★ | Battle |
Other Cards[edit | edit source]
There are a number of other cards which do not fit into any category. These cards are unique in that they cannot be obtained from the deck, and are instead created during the game through other means.
Card | Name | Level | Cost | Type |
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1 ☆ | 0 ★ | Gift |
Unit Cards[edit | edit source]
There are a number of unique cards only utilized in Co-op Mode.
Contents
Role Hypers[edit | edit source]
Role Hypers are a type of Hyper card, specific to each Co-op role. They are unlocked once you reach level 10 with their respective role, after which they can be chosen as an alternative to your character hyper during character creation.
Card | Name | Role | Level | Cost | Type |
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Attacker | 5 ☆ | 20 ★ | Boost | |
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Guardian | 5 ☆ | 10 ★ | Event | |
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Support | 5 ☆ | 20 ★ | Boost | |
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Avenger | 5 ☆ | 20 ★ | Boost | |
60px | Dealer | 5 ☆ | 10 ★ | Boost |
Boss Cards[edit | edit source]
All bosses in Co-op Mode use a variety of cards specific to them. Boss cards cost no stars and are drawn and used by the Boss every turn. The Boss can also use multiple cards in the same turn. Players are warned which cards the Boss will use on the turn before they are used.
Bosses draw from a set pool of cards, with lower level cards being replaced by higher level cards as the game goes on.
Boss Hypers[edit | edit source]
Each boss also has a Hyper that it will use once or multiple times at a certain point the game, depending on the Boss. Some Hypers will also have added effects on Hyper difficulty.
Card | Name | Boss | Difficulty | Type |
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Roost![]() |
Casual, Normal, Extreme | Event | |
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Roost (hyper difficulty)![]() |
Hyper | Event | |
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Protect![]() |
Casual, Normal, Extreme | Event | |
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Perfect Reflective Shell![]() |
Hyper | Event | |
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From the Abyss![]() |
All | Event | |
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Hype Mode![]() |
All | Event | |
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Rampage![]() |
Casual, Normal, Extreme | Event | |
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Rampage (hyper difficulty)![]() |
Hyper | Event | |
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Home Sweeper![]() |
All | All | Event |