Fame is the key to achieving victory in 100% Orange Juice!'s Bounty Hunt mode, as its collection is necessary for Norma completion. As in the traditional mode, the ultimate goal of a game is to reach norma level 6 before any of the other players, which will result in the player winning.
Similar to the traditional star norma & wins norma, fame norma is collected in a wide variety of ways, however, the primary method to gain fame is through Quests & Bounties.
Quest & Bounty Basics
At the beginning of each game, each player will be provided with a single card from the deck as per usual and will receive one unique bounty card. Any quest or bounty card in hand is visible to all players. In order to draw more quest or bounty cards, the player will need to stop at any panel- they are not drawn from the Center Deck with panels or card or field effects like traditional cards. At a Home panel, the player will be promoted to add one of four randomly generated ones to their hand. The player may also view what locations are around them before selecting one of the four cards, by pressing and holding their cursor on the background and moving it to view nearby panels. Additionally, all players are also able to hold 1 additional card more than they normally can. In most cases this means 4 cards, however, some character character-specific exceptions that can hold more or less. If the player ends up with 5 or more cards (this includes quest and bounty cards), they will be forced to discard any amount of cards at the end of their turn, until they have 4 cards.
While their own card type, quest and bounty cards act most similarly to gift cards. Quest and bounty cards must remain in the player's hand for them to remain active. Once the objective on the card is fully met, the card is automatically removed from the hand. Likewise, using a quest or bounty at the beginning of a player's turn will discard it, however, the cards are not added to the discard pile, and are instead removed from the game. If the card leaves the player's hand through any means other than completing the objective, it can no longer be completed or attempted until it is redrawn from a home panel. It is also very important to note that quests and bounties do not stack. Only one card of the exact same type can be completed per hand.
- Can be discarded by , , or .
- Can be replaced with .
- Can be taken by , , , , and .
- Count as held cards for hypers and passives that count the player's hand such as , , , , and 's passive.
- Unaffected by - will not be removed from the hand.
- Does not costs 5 stars to put down when holding .
- Cannot be gifted by .
- Can be used by to discard them and will not take damage for doing so. However, do not count as gifts for or 's passives.
- Do not count for card-flip abilities such as 's passive, , , or .
- Do not go to discard pile and thus cannot be copied with .
- Can be discarded while holding .
Quests are "fetch quests"- peaceful objectives which involve going to a location to retrieve a quest item and then turning the quest item into a specific shop. Each card features a Monster Hiding Spot and a comment by the quest giver at the bottom. Below is a list of all possible quests the player may choose to complete:
- Relatively riskless method to achieve fame.
- Player can strategically select the same quests and turn them in at once for massive norma gain.
- Forces player to visit shops, giving an opportunity to purchase power-ups.
- Depending on the board, it may be hard to reach the location or the shop to turn it in.
- Only gives 2 fame per quest.
Bounties are kill contracts- fighting objectives that require the player to find the listed monster on the card and defeat it. Each card features a Monster, the monsters passive ability, and the amount of fame that will be awarded upon defeating it. Monsters can give anywhere from 2-4 Fame. Below is a list of all possible bounties the player may choose to complete:
- More fame awarded for certain monsters than default 2 of quests.
- Player only makes one trip, as Fame is automatically awarded.
- Can be useful in the late game to catch up quicker.
- No way to know what monsters reside in hiding spots until a player has passed the location.
- Monsters reset when the locations change every 6 chapters, meaning the player will want to succeed on their first attempt, as previous damage will disappear.
- It can be difficult to fulfill depending on what unit the player is using, their roll RNG.
- The more battles the player participates in, the more likely they are to be KO'ed.
Other Fame Methods
While combat between players is generally less likely to occur in Bounty Hunt mode, KO'ing any opponent with more fame than the player will award the player with 1 fame (half the opponent's stars will also be awarded as usual). Minions do not award any fame, however.
A powerful and evil guardian from an unknown land, co-op boss and will remain until KO'd. KO'ing The Harbinger will award the player with 2 Fame, and an additional +1 fame (up to +6 additional) for every player The Harbinger has KO'd in battle, prior to his defeat.will arrive midway through the game and roam the field similar to a
In addition to The Harbinger, Bounty Hunt features a slightly adjusted version of the standardfield event. When any player reaches Norma level 4, will appear on panels. Although Moss Golem is a standard boss on some fields, Bounty Hunt replaces all other standard bosses with Moss Golem. KO'ing Moss Golem will award the player with 6 Fame.
Thefield event, which can optionally be enabled (or randomly chosen by ) is slightly adjusted in Bounty Hunt mode. The Win prize, which normally awards the player with 1 Win, will instead award 1 Fame.