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Hover Templates for Self-Reference[]

Template:Ca[]

Used for characters. Dynamic hover.
Kai
Seagull (Enemy)
RoPoChi

Template:Ci[]

Used for cards. Includes text and icon. Dynamic hover.
 Piyopiyo Procession
 Red & Blue
 Intelligence Officer
 Protagonist's Privilege
 Ultimate Weapon in the Sun (Original)
 Doze
 Roost Boost
 Cloud of Seagulls (Jonathan)
 Brown Mushroom

Template:Ch[]

Used for cards. Text only. Dynamic hover.
Piyopiyo Procession
Red & Blue
Intelligence Officer
Protagonist's Privilege
Ultimate Weapon in the Sun (Original)
Doze
Roost Boost
Cloud of Seagulls (Jonathan)
Brown Mushroom

Template:CiT[]

Used for cards. Includes text and icon. Static hover. Can link to somewhere else.
Piyopiyo Processionicon.png Piyopiyo ProcessionPiyopiyo Procession.png
Red & Blueicon.png Red & BlueRed & Blue.png
Intelligence Officericon.png Intelligence OfficerIntelligence Officer.png
Protagonist's Privilegeicon.png Protagonist's PrivilegeProtagonist's Privilege.png
Ultimate Weapon in the Sunicon.png Ultimate Weapon in the Sun (Original)Ultimate Weapon in the Sun (Original).png
Dozeicon.png DozeDoze.png
Roost Boosticon.png Roost BoostRoost Boost.png
Cloud of Seagulls (Jonathan)icon.png Cloud of Seagulls (Jonathan)Cloud of Seagulls (Jonathan).png
Brown Mushroomicon.png Brown Mushroom250px

Template:ChT[]

Used for cards. Text only. Static hover. Can link to somewhere else.
Piyopiyo ProcessionPiyopiyo Procession.png
Red & BlueRed & Blue.png
Intelligence OfficerIntelligence Officer.png
Protagonist's PrivilegeProtagonist's Privilege.png
Ultimate Weapon in the Sun (Original)Ultimate Weapon in the Sun (Original).png
DozeDoze.png
Roost BoostRoost Boost.png
Cloud of Seagulls (Jonathan)Cloud of Seagulls (Jonathan).png
Brown Mushroom250px

Template:Ci2[]

Used for cards. Enlarged icon only. Dynamic hover.

Template:Ci3[]

Used for cards. Small image of the card. Static hover.
Piyopiyo Procession.pngPiyopiyo Procession.pngRed & Blue.pngRed & Blue.pngIntelligence Officer.pngIntelligence Officer.pngProtagonist's Privilege.pngProtagonist's Privilege.pngUltimate Weapon in the Sun (Original).pngUltimate Weapon in the Sun (Original).pngDoze.pngDoze.pngRoost Boost.pngRoost Boost.pngCloud of Seagulls (Jonathan).pngCloud of Seagulls (Jonathan).png90px250px

Template:Ci4[]

Used for characters. Enlarged icon only. Dynamic hover.
100px

Template:CCi[]

Used for cards. Enlarged image of the card. Dynamic hover.
Brown Mushroom

Template:Pa[]

Used for panels. Dynamic hover. Only used to create sub-templates.
 Bonus

Template:Fe[]

Used for field events. Dynamic hover. Only used to create sub-templates.
MiracleMiracle
Description goes here.

Sub-Templates[]

Template:Pa[]

 Home
 Neutral
 Bonus
 Drop
 Draw
 Warp
 Warp Move
 Encounter
 Boss
 Move
 Ice
 Heal
 Damage
 Minigame
 Bonus (x2)
 Drop (x2)
 Draw (x2)
 Warp Move (x2)
 Encounter (x2)
 Move (x2)
 Heal (x2)
 Damage (x2)

Template:Fe[]

FreezeFreeze
Every 5 Chapters, 1/3 of the board's panels become PIce.png Ice panels. This effect lasts for the duration of the Chapter and does not affect PHome.png Home panels.

SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.

CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.

BattlefieldBattlefield
Every 6 Chapters, all PBonus.png Bonus and PDrop.png Drop panels will become PEncounter.png Encounter panels. This effect lasts for 3 Chapters.

BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.

Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.

AmplifyAmplify
Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. BoostStat0.png Attack stat +1, BoostStat1.png Defense stat +1, BoostStat2.png Evasion stat +1

Random WarpRandom Warp
Every 5 Chapters, Each players will be warped to a randomly chosen panel at the beginning of the Chapter.

MiracleMiracle
Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, PHeal.png Heal panels, and PDamage.png Damage panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.

TreasureTreasure
At the start of every Chapter places a chest on a random panel (up to board size limit). Stopping on the panel with the chest will the give the player its contents.
Treasure chest stars.png Gives stars equal to the current number of Chapters.
Treasure chest cards.png Gives a random hyper card.

ConfusionConfusion
Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.

BomberBomber
Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.

RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.

MysteryMystery
Every 5 chapters, causes any Field Event to occur.

Home RouletteHome Roulette
Every 9 Chapters, all player PHome.png Home panels are randomly rotated.

PlaygroundPlayground
Places several PMinigame.png Minigame panels around the board. These panels will trigger a minigame for any player who lands on them. The panels are then removed at the end of the Chapter.

TerrorTerror
Every 2 turns random panels will turn into PBoss.png Boss panels. On Chapter 40, all panels but PWarp.png Warp and PWarp Move.png Warp Move panels will stay as Boss panels.

Boss EncounterBoss Encounter
When Norma level 4 is achieved for the first time by any player, all PEncounter.png Encounter panels on the map will be replaced with PBoss.png Boss panels. While Boss Encounter is in effect, any player who stops on a Boss panel will battle the Boss unit. This event will continue until the Boss unit is defeated.

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