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Version
Version 1.12.1 Version 1.13 Version 1.13.1

Version 1.13

Version 1.13 was released on June 7th, 2016.[1]

Breaker Pack now available! Includes two new characters: Star Breaker (Sora) and Sweet Breaker (QP Shooting - Dangerous!!), plus all-new single player campaigns for both Breakers.


Star Breaker (Sora)
StarBreaker
  • HP: 5
  • Attack: +2
  • Defense: +0
  • Evasion: -1
  • (Special) Can only choose Wins norma.
Hyper -  Star Blasting Fuse (Event)
  • Level: 3
  • Cost: 30
  • Set “Invisible Bomb” on 3-5 random panels.
 Invisible Bomb (Trap)
  • Reduces HP to 1. Does not affect the player who set the card. Only visible to the player who set this card.

Sweet Breaker (QP Shooting - Dangerous!!)
SweetBreakericon
  • HP: 6
  • Attack: +0
  • Defense: +0
  • Evasion: +0
  • Recovery Value: 6.
  • (Special) When battling a player with reversed cards, gain +1 to ATK, DEF and EVD for each.
Hyper -  Melting Memories (Event)
  • Level: 3
  • Cost: 50
  • All other players discard their hand and draw as many reversed cards as they discarded.

(Note: Unlocking the Breaker campaigns requires clearing at least 1 original campaign.)


Changes
  • Added an improved pathing method: Players can now highlight any of the lit up destination panels after a move roll to display the route to that panel. Left-clicking the target panel will move the character along that route; right-clicking will switch the selected route (if multiple are available).
  • Reworked the Campaign difficulties. There are now 4 difficulties: Casual, Normal, Original, and Extreme. Mouse-over any difficulty to see detailed info on what it does. Campaigns previously cleared on Normal difficulty now show as having been cleared on Original difficulty.
  • Characters on Campaign screen now show an action pose on mouse hover.
  • Changed Norma selection’s font size and button behavior.
  • [Poppo stole this patch note.]
  • Changed the flavor text for  Crystal Barrier.
  • Two new campaign maps from Breaker Pack (Sweet Heaven and Vortex) can be unlocked by clearing their scenario, or purchasing them from the shop (available at level 28, cost 10.000Stars).
  • Improved the snow effect in White Winter.
  • Added a new field event, BomberBomber
    Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
    : A bomb is placed on a random panel that explodes after 1-4 turns, inflicting 2 damage to all units in a cross-shaped area.
  • Added a new field event, MysteryMystery
    Every 5 chapters, causes any Field Event to occur.
    : Every 5 turns, a random field event occurs.
  • There is a new ‘events’ tab at the right side of the screen (visible when there are active events). Mouse-overing it will slide open a display that shows Field Events that are currently active or were activated on that turn.
  • Clearing all original Campaigns on Normal difficulty or higher now unlocks Red Crown headwear for all characters.
  • Clearing all original Campaigns on Extreme difficulty now unlocks Purple Crown headwear for all characters.
  • Changed some mechanics in level design to allow for easier level creation.
  • Spectator chickens are now displayed as a single chicken icon with a counter.
  • A “new” graphic is now displayed when visiting the Campaign screen after a new scenario is unlocked.
  • There is now a notification when unlocking a new field for Free Play in Campaign.
Fixes
  •  Crystal Barrier or  Stiff Crystal are no longer activated when stepping on a Dance, Long-Eared Beasts! trap set by yourself.
  • Traps blocked by  Crystal Barrier or  Stiff Crystal no longer increase trap counts for the players.
  • You Call That a Trap? achievement no longer fails if the player stepping on a trap is protected by Stiff Crystal.
  • Drop dice roll no longer cuts off by 10px when playing at 1080p resolution.
  • Play menu and dialogue background scrolling texts no longer cut off at high resolutions.
  • Chapter count should no longer move from the Center Deck when dragging the view with the mouse.
  • Fixed a graphic glitch where “Chapter X” message would quickly flash on the screen again after an event has been triggered at the start of the chapter.
  • Various achievements involving defeating other players in battle now also work even when the defeated player has Hyper Mode! active.
Balance
  • To avoid confusion, the ConfusionConfusion
    Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
    event now reverses cards, instead of turning them face down.


Versioned Hotfix 1

A versioned hotfix was released on June 7th, 2016.[2]
Fixes
  • Fixed some hat graphic issues for the Breakers.
  • Fixed a bug where you could sometimes click on the home panel you were standing on and stay there.
  • Updated  Sealed Memories description for consistency.


References[]

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