100% Orange Juice Wiki
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Version
Version 3.14.1 Version 3.15 Version 3.16

Version 3.15

Version 3.15 was released on January 23th, 2024.[1]
Protagonist Pack

Two protagonists are better than one! The retired protagonist Kai joins forces with his daughter Ellie in 100% Orange Juice - Protagonist Pack for some dynamic gameplay!

Hyper Ellie

The hyped up protagonist of the Part 2 storyline, Ellie, is back with a vengeance! Maruyama Miki returns as Hyper Ellie's voice!

+1/0/0, 4 HP, REC 4
Gain +1 ATK, -1 DEF, and -1 EVD in battle when attacker.

Hyper: Ellie's Hyper Miracle (BOOST)
Lvl 3, Cost: 40
Effect Duration: 2 chapters. Gain +X ATK in battle when attacker, and +X DEF and +X EVD when defender. X = your total Norma completed.

Character design: Hono
Character art: Coffgirl
Hyper illustration: mi3li

Kai (Hero)

In times of great peril, the forgotten hero unwillingly lifts up his blade wallet again... the original protagonist Kai is back to save the day! Matsuura Yoshiyuki reprises his performance as Kai for the new voice of Kai (Hero)!

+1/0/0, 5 HP, REC 5
If you would go under 1 HP from out of battle damage, stay on 1 HP. If you are still at 1 HP at the next end of your turn, suffer KO.

Hyper: Ex-Protagonist's Moment of Glory (BOOST)
Lvl 2
★Cost: Lvl x10. Lower your HP to 1. Effect Duration: 3 chapters. Gain +4 ATK and +5 EVD.

Character design: Hono
Character art: Coffgirl
Hyper illustration: pencilchewing

We hope you enjoy these new additions to the game, and look forward to more!


Full version 3.15 patch notes[2]
  • Added Kai (Hero) and Hyper Ellie for owners of the Protagonist Pack
  • Added 6 new achievements
  • Added new voice lines for Kai, Mother Poppo and Dark Lulu
Wiki note: This patch note is partially inaccurate, as only Kai and Dark Lulu received new voice lines. Mother Poppo seems to be mentioned erroneously.
  • Implemented a big backend revamp which changes many things under the hood. This should among other things fix the issue some players had with game taking forever to load. Space the game takes on the hard drive has also been considerably decreased. Should result in general system stability improvements to enhance the user's experience. NOTE: the game now uses "settings.ojc" instead of "config.dat" to save user settings.
  • Removed color mode options from game launcher.
  • Owners of the soundtrack DLC now unlock a new player plate for each soundtrack (Ultimate Weapon Girl, Pudding Pop, and Star Baker Breaker), based on their cover art!
Balance

Mother Poppo

Mother Power had the following change: "If the effect ends or is replaced while active, heal all damage taken during the effect." -> "If the effect ends or is replaced while active, heal to full HP."

Dev note: Mother Poppo was struggling with maintaining her HP which made it hard to benefit both from her passive and her Hyper. This card both allows her to avoid hanging on at low HP (and being easy pickings), and to use a second Hyper to top up her HP in an emergency. We believe that'll allow Poppo to win more, as Tomomo intended.

Tomato & Mimyuu

Mimyuu had the following change: "Revive as Tomato and act on revival." -> "Revive as Tomato. When you do, you may challenge any enemies on the same panel."

Tomato had the following addition to her passive: "Lose 1/3 stars when KO'd in battle."

(Undocumented) Evil Spy Work ― Preparation cost reduced to 13 (from 20).

Dev note: Tomato & Mimyuu have long been in our sights for a small improvement. The main pain point with the characters came from them not really delivering on the core concept where Tomato takes revenge on those who bully Mimyuu, as her acting on revival would result in her running ahead of the player who KO'd Mimyuu, and being easily subjected to chain KO instead. This change should make players think twice about picking on Mimyuu. However we also acknowledge that Tomato's stats aren't very high either and even an attempt at payback carried great risk, so the star loss change will make her revenge more viable.

Suguri (46 Billion Years)

Suguri's passive had the following change "When choosing a damage dealing Boost/Event card to play, you may pay 1.5x its cost (rounded up) to double its damage on use. If you do, gain +1 die to your next movement roll." -> "When playing a damage dealing Boost/Event card, gain +1 ATK until end of turn and +1 die to your next movement roll. You may pay 1.5x its cost (rounded up) to double its damage."

Dev note: Doubling a damage card's power is no longer necessary to trigger the rest of the passive bonus. Suguri (46 Billion Years) is another character we've long wanted to buff, but it took time to decide how to approach her. After much discussion, we felt the requirement to double a damage card's cost to receive the passive bonus was hampering Suguri's gameplay both in terms of players spending more stars for little gain and hurting their progress, and limiting their options in doing a custom amount of damage to potential targets to bring them down to low HP. With the removal of that restriction and the addition of a further +1 ATK to the ability, we believe she will be a force to be reckoned with on the field.

Versioned Hotfix 1

A versioned hotfix was released on January 24th, 2024.[3][4]
  • Fixed Mimyuu getting confused on revival.
  • Fixed 'endless punishment' achievement triggering for any unit.
  • Added check for Memory Menders event unlocks if player clears Divine Punishment after the event is over.
  • Restored missing fix: Fixed a crash happening as the game tried to erase something that does not exist at the end of games.
  • Fixed a crash issue related to sound channels.
  • Fixed sounds overlapping too much.
  • Fixed wrong voices coming out of characters.
  • Voice mods should load properly now.
  • Fixed IME popup not working in game chat.
  • Improved Kai (Hero) in-game portrait view.
  • Improved the quality of unit card graphics for Kai (Hero) and Hyper Ellie.
  • Fixed Discord Rich Presence not working.
  • Fixed graphic issue with Kai (Hero)'s accessory.
  • Minor text fixes.

Versioned Hotfix 2

A versioned hotfix was released on February 6th, 2024.[5][6]
  • Scramble!! for an Xmas Miracle! is live until February 20.
  • Fixed crash with using long lobby names with non-western alphabetical letters.
  • Fixed chat settings not being saved.
  • Fixed Borderless Fullscreen window option not being borderless (it would present a border but put it outside the range of your display upon launch attempt).
  • Set default game volume to 50%.
  • Updated hair colors for Kai (Hero) and Hyper Ellie.
  • Removed Kai (Hero) and Hyper Ellie's sunglasses from the Mystery Bag.
  • Fixed voice mods and sfx mods not loading properly.
  • Fixed "Second Wind" achievement not procuring.
  • Fixed Kai (Hero)'s voice lines unnecessarily having quotation marks.
  • Fixed muting system voices also muting character voices.
  • Fixed game crashing when a summon is defeated right before the next chapter.
  • Updated Kai (Hero) and Hyper Ellie's Memory Menders accessories' icons.
  • Suguri (46 Billion Years) should no be able to double Christmas Inferno's damage.
  • Fixed the idol Sora lurking invisible in the arcade.
  • Improvements to how multiple sounds play packed tightly together.

Versioned Hotfix 3

A versioned hotfix was released on February 7th, 2024.[7]
  • Fixed the fish getting wild.
Wiki note: Fixed various issues with the Fish-a-Fish minigame that were introduced in the previous hotfix.

Versioned Hotfix 4

A versioned hotfix was released on February 19th, 2024.[8][9]
  • Fixed the game crashing after finishing a game if a player switched from spectator to player and used a taunt.

References[ | ]

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