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← Version 3.4.1 | Version 3.5 | Version 3.5.1 → |
Version 3.5
Version 3.5 - Home Improvement - is here, with a slew of new features for you!
- Community Card Pack 3!
Six new cards are now available in Community Card Pack 3!
(BOOST)
- Level: 3
- Cost: 10★
- (Max 1). For this turn, roll 3 dice for movement. Skip next turn.
(BATTLE)
- Level: 3
- Cost: 10★
- (Max 1). If opponent uses a battle card in this battle, if not restricted by player order its effect is applied as though you played it instead. If successful, opponent does not pay the card cost.
(EVENT)
- Level: 1
- Cost: 5★
- Each different wild unit gains +1/+1/+1 during its next battle.
(EVENT)
- Level: 1
- Cost: 5★
- (Max 1). At the start of your next turn, randomly swap home panel positions. The first player to land on each home draws a card.
(TRAP)
- Level: 1
- Cost: 0★
- Roll to move again without activating this panel.
(GIFT)
- Level: 1
- Cost: 0★
- (Max 1). While holding this card, your natural die rolls can range from 0 to 7, and the minimum roll result is 0 when rolling 0. Cannot perform a Norma check after rolling a 0 for move on the same turn.
The cards are available in the Shop for 1080 stars per booster pack (minus store discounts).
6 new achievements related to the new cards have also been added to the game!
- Player Plate Customization!
Another big change in version 3.5 is the new ability to customize your player plate! You can do this via Avatar Customization under Player Info.
Player plate background and frame can be customized separately. Everyone starts with 4 options for player plate frame and 5 options for the player plate background.
Additional frames are unlocked retroactively for reaching online level 10, 25, 50, 75 and 100. A number of backgrounds are unlocked retroactively based on all completed events and single player campaigns.
In addition, a special set of 4 player plate backgrounds with art by Usanekorin from the Level 99 Games LLC board game Bullet🍊 are unlocked upon reaching online Level 99!
- Updated Valentine's Event!
Chocolate for the Sweet Gods event is now active until May 10! The event has been updated with new rewards, as well as all rewards of the 2017 Valentine's event, and a new ending illustration by hexun!
- Full version 3.5 patch notes[2]
- Changes
- All the Community Card Packs now have a random booster pack art in the Shop, which changes every time you launch the game.
- Lowered the price of Community Card Pack 2 boosters to 580 stars.
- Added a new button in the lobby to toggle the visibility of each player's avatar.
- Made various changes to the text and layout of the player plates.
- Changed pet button in character customization to use an icon instead of text.
- Increased space for unit names in config voice tab.
- RoPoChi's now has RoPoChi roll a minimum of 0 in battle as well.
- Mousse skin can now be unlocked separate from any events through a hidden mechanism.
- Marked 800x600 resolution as 'Legacy' in the launcher.
- Dev note: The game's original 800x600 resolution with its limited screen estate has been a consistent issue for implementing new features, but we're aware that some people are still using it. That's why we've decided to allow some visual features to be omitted or display less than optimally on 800x600, in order to both keep the resolution functional for the foreseeable future, and to give us the freedom to improve the game's GUI more freely.
- Fixes
- It is no longer possible to send hearts to Co-op bosses.
- Doom now properly awards Soul Eater to .
- Fixed Doom removing incorrect stock effects when it takes effect.
- Fixed a bug with cards stacking in the Match 2 minigame of Playground.
- Arnelle's Intelligence Officer passive now properly shows cards instead of white squares.
- Balance
- DEF is now 3 (up from 2).
- HP is now 10 (up from 9).
- now gives an additional -1 ATK if your ATK is 2 or higher at the start of battle.
- Dev note: We discovered that Wolly, Bunnizard and Turnislime have been performing as significantly 'easier' Bounties for their difficulty, and these changes are aimed to make them slightly more troublesome to bring down without changing their overall design, making the mode more balanced regardless of which Bounties are randomized.
- cost is now 10 (down from 20).
- Dev note: while Nanako's Hyper is strong, its random nature made it less reliable than other battle Hypers for its cost. The new cost should be more consistent with its benefits.
- cost is now 20 (up from 5). New description: All players return their hand to the deck, and the deck is shuffled. After 3 chapters, all players draw as many cards as they discarded from this effect.
- Dev note: Scrambled Eve has been a topic of much debate both internally and externally. It has a very strong card control utility - which remains mostly unchanged with this change, but it also had a long-lasting effect of just making the games more boring by removing "plays" due to leaving people's hands empty. With this change to how Scrambled Eve functions we both give it more tactical use with the potential of hand size related plays, and it (eventually) gives the players newfound power with the extra card draw, keeping the match more exciting. We also didn't feel the star reimbursement was really thematic with the card, and given its card control power we opted to remove that and make it more expensive to use instead.
- now sees a random battle card from the opponent's hand in battle (as opposed to a random card).
- Dev note: We've long wanted to improve Alte's utility somewhat, and while testing the new cards I think we've homed in on an idea that has a good synergy for her. The new Searchlight passive will only trigger when the opponent is holding one or more battle cards, so it gives Alte a great ability to play around her opponent's battle card choices.
- can now be used when it is the only card in your hand, or when holding 3 or more cards.
- While the strongest card draw card, Princess' Privilege hasn't seen much use because of its severe usage limitations. This new utility combines its original function with the more recent one, making it much easier to put to use.
- is now a Stock Effect (1), instead of Effect Duration: 3.
- Dev note:Not a major change, but after the change Heat 300% guarantees its severe debuff triggering, making it somewhat more dangerous.
- is now limited to Max 1.
- Dev note: Multiple copies of Serious Battle was deemed much power for certain characters to carry.
- Lowered cost to 5 (down from 10).
- Buffed Krila's name to Krilalaris.
We hope you'll enjoy the new presents!
Unversioned Hotfix 1
- Fixes a minor issue with event ending.
Unversioned Hotfix 2
- Fixed issue that caused certain items in shop to crash,
- Fixed issue with event cutscenes,
Versioned Hotfix 3
- Fixed the player plate info pop-up not being localized.
- Minor text improvements in various languages.
- Fixed "Monster Bird?" achievement being unable to be unlocked.
- Fixed enhancing summoned units like and .
- Fixed the turn timer counting down while an animated event is going on.