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← Version 3.9.2 | Version 3.9.3 | Version 3.9.4 → |
Version 3.9.3
- Taunts!
A major new feature has been added to the game to increase the fun factor - customizable Taunts!
You can customize and save 6 different Taunts for each character - change the character's pose, voice line, and add sound and visual effects! You can then use them ingame on a short cooldown to react to events.
Don't be misled by the name, you can use the new Taunt feature for all kinds of interactions!
Every character also comes with a set of default taunts you can use before setting any up. This feature will finally give more value to one of the oldest sets of unlockables as well - character poses! Unlock more character poses to give your taunts more variety!
You can find the Taunt customization under Player Info -> Taunts.
- Other Version 3.9.3 Changes
Version 3.9.3 also brings an updated Santa Scramble event with new rewards, and a massive number of fixes and improvements.
You can find the full list of changes on the forums.- Full version 3.9.3 patch notes[2]
- Changes
- Updated Santa Scramble event with new rewards.
- Added Taunts! Customize poses, voice lines, effects and more on each character to deliver witty reactions during the game! These can be customized under Player Info -> Taunts.
- Reworked the term "Challenge" to be acting consistently: "Challenge" now strictly refers to optional battles when meeting another on the field; thus some regular and co-op descriptions, interactions, and achievement checks have been updated to reflect this.
- Dev note: consequently, no card can now force another unit to 'challenge' another unit. In practice this change affects the interactions of , , , and . Several Boss cards were also edited to reword their use of 'challenge'.
- Reworked the term 'Target' to be acting consistently in co-op. After deliberation, it was judged that boss abilities never 'target' a player as all their cards have by default a clear condition on which player(s) are affected, acting similarly to Event cards in normal mode. Targeting thus only refers to actions that would normally use the targeting interface to freely select a target.
- Dev note: Bosses in co-op never 'target' players. This affected the following Boss abilities: , , , , which were edited. The following effects that interacted with the 'target' concept were also changed in co-op: , .
- Made the first card now selected by default when opening the deck builder.
- Added special voice lines to be played during December.
- Fixes
- Changed panel activation to have the lowest priority of all panel events, fixing the following:
- Tripping on traps can no longer cancel the activation of certain panels.
- If Encounter panel under it despite having used the effect. is procured through the effects of , it no longer ignores the
- and should no longer behave incorrectly against .
- should now take into consideration and will not execute base panel effect + draw panel effect.
- Fixed not preventing some warp effects.
- Fixed players not being notified of a battle on some scenarios (like ) by the game blinking in the task bar.
- Fixed issue with Halloween costume when wearing glasses.
- Fixed not increasing Manager Counters when resulting in failure.
- Adjusted unit description punctuation.
- Adjusted description to mention that it only takes effect on active players.
- Fixed "If searching for , the search bar will only respond to the entry Tomato and not Mimyuu".
- Fixed not being able to be targeted by Boost cards in Co-op.
- Fixed triggering Boss Encounter panels in Co-op.
- Fixed not triggering passive upon failure.
- Fixed revive voicelines not playing correctly; now also plays hers when auto-reviving.
- Fixed and reactivated co-op random map selection for Normal and Extreme difficulties (not available when selecting a random boss or random difficulty).
- Clarified that only targets active units.
- Fixed hovering the cursor over the timer in the Halloween icon having information about the weekly characters displayed and clickbox for the event.
- Fixed being able to back out of the Bounty Hunt shop menu if you right click on a character profile during shopping.
- now correctly retrieves the latest card and only card in the discard pile after has been used to pull the last card from the deck.
- now properly deducts Defense from the player when dealing damage to temporary HP.
- Fixed attacking twice when challenging it to battle in Hyper difficulty.
- Fixed bringing back sweeped homes (via ).
- Fixed Unit having Sora display default hair color in a lobby even if it's supposed to be modified.
- Fixed Hyper Space Computing achievement not working with battle hyper cards.
- Added a boss panel check to .
- Fixed passive breaking the Evade stat cap.
- Fixed mouse icon remaining invisible if you viewed gallery artwork and then exited with the mouse icon not visible.
- Fixed pumpkin home being drawn over .
- Fixed passive procuring when passing through a player under the effects of .
- Fixed camera to now properly follow where the character warps to with effects of or .
- Fixed an issue which would make icon offset in-game.
- Fixed Christmas Easter egg.
- (Undocumented) Fixed passive not activating when challenging .
Versioned Hotfix 1
- Fixed not being able to select in the Taunts tab in Player Info when coming back from an online game.
- Fixed and voice lines not playing when previewing a taunt, and possibly crashing the game.
- Fixed taunt emotes not being flipped properly in-game for Players 2 and 4.
- Fixed the selected pose not matching the avatar's pose in Deck Builder when leaving Player Info while the Taunts tab is selected.
- Fixed disappearing in the Avatar customization menu when swapping from to another character and then back to them.
- Fixed character swap button in the Taunts tab not loading properly when the player's avatar is .