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Wanderers Episode 2
Wanderers Episode 2.png
Information
Campaign
Dialogue
Bonus Points
250
Music Track
Scenario
Opponents
Alternate 1
Alternate 2
Field
Field Events
Random WarpRandom Warp
Every 5 Chapters, Each players will be warped to a randomly chosen panel at the beginning of the Chapter.
CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
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Episode
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Howah, you're such a girl of action.
Lulu

As they make their way through the forest, Ellie reveals to Lulu that she traveling in order to find her mama, who is currently in this world.

Unlock Info

Overview

Gameplay

The character selected by default for this episode is Ellie. The match is played on the Witch Forest board, with the Random WarpRandom Warp
Every 5 Chapters, Each players will be warped to a randomly chosen panel at the beginning of the Chapter.
and CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
field event in effect.

Depending on which character is selected as the playable character, the opponents faced in the scenario will vary.

  • If Ellie is selected, the opponents will be Lulu, Turnislime, and Haunted Doll.
  • If Lulu is selected, the opponents will be Ellie, Turnislime, and Haunted Doll.
  • If any other character is selected, the opponents will be Ellie, Lulu, and Turnislime.

Strategy

Unfortunately for the player, their performance on this episode is likely going to vary heavily. On certain attempts, the player might win easily, while on others it may be very close. This is because this episode is heavily reliant on multiple luck factors other than just rolls- namely Witch Forest's design and the Random WarpRandom Warp
Every 5 Chapters, Each players will be warped to a randomly chosen panel at the beginning of the Chapter.
event. Witch Forest itself is an unusually shaped board that provides a rather troublesome panel layout and a peculiar mix of positive and negative panels. The first hurdle of the board is the prevalence of  Warp and  Warp Move panels. Given that the board is split, the player will need to use these panels to navigate from side to side. Subsequently, if these panels are uncooperative, the player might have difficulty getting to their  Home panel, or fail to make any progress if they consistently land on the warps instead of bonus or draw panels. This issue can be further compounded by the random warp that occurs every 5 chapters. In the best-case scenario, this will move the player closer to their home, but it might cause the opposite, making it harder to norma. The second issue the player will face is the rather cruel intersections located before 3/4 of the home panels. If the player rolls poorly before one, they will generally be forced to either experience a bad panel or miss their home. The third hurdle is the presence of the 4  Bonus (x2) and 2  Drop (x2) panels. Unsurprisingly, these panels can have a large impact on the player's performance, especially on a higher difficulty where opponents are likely to roll 5-6 on the bonuses if they land on one. The last hurdle is the player's starting position. It could be argued that the 2 and 4th home (the ones located on the left half of the board) are the worst. This is because the lowest one has a dual  Encounter panel section, which becomes a very risky zone after norma 4, when they become  Boss panel. While the other side of the board has the same issue, the average dice roll is a 3-4 which makes the player more likely to land on a boss on the lower panel. Similarly, the 2nd home above it is hard to reach, given that only 1 warp panel is near it, and the walking length will make it hard to reach in 5 chapters. These risks aside, the CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
field event should aid the player in having a card at the ready, should combat with an opponent or boss become necessary.

With regard to opponents, the player should not experience much combat but may have some difficulty at higher difficulties. The odd shape of the board and random warp event should cause the opponent's trouble in traveling across the field, but will not slow them down much. Generally, the opponents will play passively and will ignore the player, which should make it easy to stay alive. Assuming the player manages to maintain a decent amount of stars and is able to get home before every 5th chapter's random warp, the player may not even need to enter combat with any of the opponents to win. If combat does become necessary, however, it will likely be very hard for the player. As to be expected, Lulu's natural +1 defense often makes her incredibly sturdy. Likewise, Turnislime and Haunted Doll, have very large pools of health that may be hard to deplete, despite their negative defensive stats, and have passives that both hamper the player's abilities to attack and punish the player for doing so. To add further difficulty, the CPUs also tend to pack  Shield Counter,  Reverse Attribute Field, and  Quick Restoration- cards that hard counter  Ellie's Miracle and will fully revive them if the player fails to KO them in one hit. As a result, the player should only attempt to KO an opponent after it's sustained heavy damage from Flying Castle or after infighting has left them with low health. The CPUs can also exacerbate the difficulty of getting  Home, as they also tend to pack  Here and There, which can cause further chaos for the player. If the player instead uses a different character, they may also have to face Ellie. Ellie does not really add much to the episode's difficulty but is technically more dangerous than Haunted Doll, given she has a hyper and +1 attack. As per usual, though, she may use hyper without much thought, which will benefit the player, as she will put herself behind in stars with nothing to show for it.

Rewards

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