100% Orange Juice Wiki
(changed a few things with better understanding of card control in general)
Tag: Source edit
m (more counter cards)
Tag: Source edit
Line 8: Line 8:
 
;Playing Against [[Yuki (Dangerous)]]
 
;Playing Against [[Yuki (Dangerous)]]
 
*{{ci|We Are Waruda}} can be used to move traps in threatening spots to a random location.
 
*{{ci|We Are Waruda}} can be used to move traps in threatening spots to a random location.
  +
*Out of battle damage cards such as {{ci|Long-Distance Shot}} can bring her closer to 1HP which she is unlikely to evade at.
  +
*Bringing more neutral traps or traps that hurt Yuki (Dangerous) such as {{ci|Mimyuu's Hammer}} will make it less likely she draws a trap she wants.
   
 
{{Spacer}}
 
{{Spacer}}
Line 22: Line 24:
 
==Counter Cards==
 
==Counter Cards==
 
{{CardChart2
 
{{CardChart2
|COLUMN1={{CardChart/CardList|We Are Waruda}}
+
|COLUMN1={{CardChart/CardList|Long-Distance Shot|Mimyuu's Hammer|We Are Waruda}}
 
|COLUMN2={{CardChart/CardList|}}
 
|COLUMN2={{CardChart/CardList|}}
 
}}
 
}}

Revision as of 00:22, 18 July 2021

Tips

Playing As Yuki (Dangerous)
  • Because of Yuki (Dangerous)'s ability to spread traps quickly coupled with a solid statline, traps such as Flamethrowericon Flamethrower and Present Thieficon Present Thief can be spread easily to hurt characters that need cards to compensate for lesser stats.
  • Due to her statline, Gift Exchangeicon Gift Exchange can be used to great effect to disrupt card play with little harm to herself.
  • Yuki (Dangerous)'s hyper allows her to draw traps quicker, making it more likely powerful traps such as For the Future of the Toy Storeicon For the Future of the Toy Store is drawn. She can also place the aforementioned trap at over 50 stars with her hyper.
  • Try to place traps in threatening areas. While landing one on someone's Home is often best, 1-6 spaces after a Home also tend to see a lot of traffic. Avoid placing them on a fork and attempt to get them on convergent points.
  • Pay attention to the number of cards in the deck before using your hyper. If there are only a few cards left, it's possible there are no traps and your hyper will miss; wait for a fresh deck before using it.
Playing Against Yuki (Dangerous)
  • We Are Warudaicon We Are Waruda can be used to move traps in threatening spots to a random location.
  • Out of battle damage cards such as Long-Distance Shoticon Long-Distance Shot can bring her closer to 1HP which she is unlikely to evade at.
  • Bringing more neutral traps or traps that hurt Yuki (Dangerous) such as Mimyuu's Hammericon Mimyuu's Hammer will make it less likely she draws a trap she wants.

Recommended Cards

Standard Recommended Viable

Bad Puddingicon Bad Pudding
Flamethrowericon Flamethrower
For the Future of the Toy Storeicon For the Future of the Toy Store
Gift Exchangeicon Gift Exchange

Brutal Prankicon Brutal Prank
Path Blockersicon Path Blockers
Present Thieficon Present Thief

Dangerous Puddingicon Dangerous Pudding
Saki's Cookieicon Saki's Cookie
Sky Restaurant 'Pures'icon Sky Restaurant 'Pures'

Counter Cards

Recommended Viable

Long-Distance Shoticon Long-Distance Shot
Mimyuu's Hammericon Mimyuu's Hammer
We Are Warudaicon We Are Waruda