- In odd-numbered chapters, gain -1 ATK and +2 DEF. (Indicated by a unique icon near the player sprite.)
- In even-numbered chapters, gain +2 ATK and -1 DEF. (Indicated by a unique icon near the player sprite.)
Despite being the adorable wielder of the Angel and Devil puppets, you shouldn't be fooled by this child's mere appearance. Yuuki is a force to be reckoned with, harnessing the power to swap between two powerful statlines depending on whether the chapter is odd-numbered or even-numbered. On odd-numbered chapters, she possesses -1 attack and +2 defense, a tanky statline reminiscent of other tank characters such asand base . On even-numbered chapter her attack and defense values swap, as she then boasts +2 attack and -1 defense, turning her into a bully character similar to and Kyousuke under the effects of . The only thing left unchanging is her evasion, which will stay at 0 regardless of the chapter number. With such a bipolar statline, it may be quite difficult to fully utilize her ability of becoming either a tank or a bully, as the player is not in complete control of when she can swap between stats. The key to capitalizing on this ability though is to focus on a playstyle based on positioning and tempo. Positioning yourself in a way and at a time where she can strike one chapter, and defend the next will allow her to effectively cover her weaknesses, letting her take full advantage of each statline. Furthermore, both of her hyper cards can allow her to swing games in her favor, with the unlikely benefit of gaining stars.
Yuuki is a strong character, but she is not invincible, as her flaws can be heavily exploited. As previously mentioned, Yuuki's playstyle is based on tempo and positioning. As such, attacking her at her weakest defensive stat, or forcing her into a situation where it is not viable for her to attack can really throw her off beat. Using cards such asor will allow one to surprise attack her, potentially earning a KO if she is on an even-numbered chapter. Simply challenging her works for this purpose as well, but be weary as on even-numbered chapters she can deliver a devastating retaliation for all methods. is also very effective against Yuuki, turning her into either a weak attacker or fragile defender. Yuuki's low hit points make it safe to exploit these weaknesses, as a high enough roll will most likely end her there. Yuuki should also never really go for the , as its powerful attack stat can potentially decimate her.
Yuuki should generally focus on star normas, especially in the late-game. Early on she can potentially net a kill or two either through other players, or through panels, allowing her to get an easy wins norma. The goal after should be to play safe, and to play in an opportunistic manner, only going for things when she is certain she can obtain them. Having a copy of her hyper and focusing on panels will allow her to make do with most situations during the mid and late-game.
- +Strong tank on Odd chapters, Strong bully on Even chapters
- +Hyper allows for sustainability or disruption
- +Exceptional versatility with good tempo
- -Does not preform well without good tempo
- -Low HP makes weaknesses safe to exploit
- -Hyper is expensive and doesn't offer much reward